
(programming skills are required for this) Then, version 1.04 of game.dat file should be fixed. Someones should compare the 1.0 and 1.04 versions of the game.dat file and identify the differences. As far as I know, the programming language of. In short, although EA fixed a few bugs in Zero Hour with the patches, also these patches greatly damaged the game in terms of game performance and path finding.īy comparing the "game.dat version 1.0" file with the "game.dat version 1.04" files, this error causing memory leak can be detected. The reason for these errors is the game.dat file. There is also a massive memory leak bug in v1.01, v1.02, v1.03 and v1.04. But path finding bug exits in v1.01, v1.02, v1.03 and v1.04 The units follow the path as they should. The CPU doesn't gather vehicles at the edges of the cliffs. For example, cliffs on maps don't matter in v1.0. (As in base game Generals v1.08)Īlso, path finding is way better on v1.0.

Even in the Twilight flame map, you can play against 7 hard ai without any lag.

Zero hour v1.0 doesn't have any lag issue. I would like to write something about the lag problem in Zero Hour that has caused many people to stop playing.

I am a C&C Generals Zero Hour player since 2007 and a forum member since 2014.
